Its been a day of hitting our head against the wall - which is sometimes good as not everything is meant to be easy. Importing into Half Life is however proving to be more difficult than first thought. We have managed to import into The Unreal Engine complete with textures to create a 3D section of London but Half Life 2 has left us stumped.
Apparently its easy to go from Hammer (the Half Life editor) to CAD via DXF but not visa versa. We are going to plough on and still hope to home into a clear route from packages such as SketchUp to Half Life but it may take a few more days...
- Any help on this btw would be most welcome -
Half Life and 3D models update..
Andy
CASA, UCL East
Recent
The Papers: The 2nd Album
Spatial Computing and the Phygital City: Towards Digital Habitation
Color Weather: A Data Watch Face for the Pebble Time 2
Fenland: A weeWX Dashboard with forecast verification, ensemble models, climate records back to 1940 and finally, that tween...
City Clock: A City where the People Tell the Time