30 Days in ActiveWorlds was a project aimed at documenting the development of a virtual environment from the beginning to end, the point where a plot of virgin land would develop into a community with a urban layout.
In a sense the project was similar to an early days 'Big Brother' in that the community was watched and logged 24 hours a day with webcams beamed around the world showing the latest activity.
In the days long before Second Life it provided an early look at life, love and architecture in a virtual world. Read the full story in the paper 30 Days in ActiveWorlds - Community, Design and Terrorism in a Virtual World (pdf link)
30 Days in ActiveWorlds: The Story
Andy
CASA, UCL East
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