DUDigital Urban

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Unity 14.05.2013 1 min read

15,000 Agents: A* Pathfinding

Andy CASA, UCL East

Games engines such as Unity are the perfect platform for agent based modelling, they allow a combination of 3D urban cityscapes and navmeshes/grid graphs/point graphs and local avoidance systems. The A* Pathfinding project features an array of techniques for rapid pathfinding or AI development using a low memory footprint.

Agents in Unity
Agents in Unity
We have only started exploring the possibilites but the results are intriguing, below features a clip of 15,000 agents using local avoidance, the number could be considerably increased using multiple machines:
A* Pathfinding is available in free and pro versions, it is well worth checking out, we have just upgraded to the pro....