Its not something many academics admit - but writing is hard, not for all, there are some academics who simply flow words but for many its a challenge. There is nothing worse than the blank page of a…
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We present our working paper entitled ‘Virtual Cities: Digital Mirrors into a Recursive World‘. The paper comes in at…
Games engines such as Unity are the perfect platform for agent based modelling, they allow a combination of 3D urban…
Creating a sandbox style traffic system in Unity is a challenge. As our previous posts have shown agents can use…
The natural conclusion of our recent posts on Unity and CityEngine is of course a physics/navmesh police chase with the…
CityEngine combined with Unity and a tablet - iOS requires a developers account, Android simple needs the 30 days Unity…
The Vuforia AR Extension for Unity allows developers to build AR apps using the cross-platform game engine - Unity.…
Combining simple agent based models with physics objects and rendering techniques in a game engine has potential for…
Shortest path network analysis, pedestrian modelling and moving agents around complex city scenes has always been a…
One of the questions in modelling a 'living city' is how to combine aspects of agent based modelling for crowds,…
Flying Cities is a concept animation by Stefan Haberkorn - it is one of the best uses of Lumion we have seen so far. It…
Lumion is one of the best rapid visualisation systems out there for architectural style rendering. Its ease of use and…
With our recent post on Populate in 3D Max 2014 we thought we would take a quick look at Crowd FX in Softimage. CrowdFX…