CASA Working Paper 191 - Developing classical and contemporary models in ESRI's City Engine - is now available to download. By Flora Roumpani, The Bartlett Centre for Advanced Spatial Analysis,…
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Here at The Bartlett Centre for Advanced Spatial Analysis we run a Davis Vantage Pro 2 unit with Solar and UV sensors…
Its not something many academics admit - but writing is hard, not for all, there are some academics who simply flow…
We present our working paper entitled ‘Virtual Cities: Digital Mirrors into a Recursive World‘. The paper comes in at…
Games engines such as Unity are the perfect platform for agent based modelling, they allow a combination of 3D urban…
Creating a sandbox style traffic system in Unity is a challenge. As our previous posts have shown agents can use…
The natural conclusion of our recent posts on Unity and CityEngine is of course a physics/navmesh police chase with the…
CityEngine combined with Unity and a tablet - iOS requires a developers account, Android simple needs the 30 days Unity…
The Vuforia AR Extension for Unity allows developers to build AR apps using the cross-platform game engine - Unity.…
Combining simple agent based models with physics objects and rendering techniques in a game engine has potential for…
Shortest path network analysis, pedestrian modelling and moving agents around complex city scenes has always been a…
One of the questions in modelling a 'living city' is how to combine aspects of agent based modelling for crowds,…
Flying Cities is a concept animation by Stefan Haberkorn - it is one of the best uses of Lumion we have seen so far. It…